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Introduction  
 

Graphics Hardware is a highly visible and respected forum for exchanging experience and knowledge related to computer graphics hardware, software, and systems. The event, held annually since 1986, offers a unique perspective on the development of high-performance, parallel hardware and software for graphics by combining discussions and constructive critique of innovative concepts, novel implementations, prototypes, and product-level designs. It is an inclusive forum for the entire high-performance graphics community and brings together researchers, engineers, architects, and system designers.

The program features two days of paper and industry presentations, with ample time for discussion during breaks, lunches, and the workshop banquet. This year's event will be held in the beautiful city of Sarajevo in Bosnia and Herzegovina, immediately prior to the Eurographics Symposium on Rendering.

The conference website is located at http://www.graphicshardware.org/.

 
 
Schedule
 
 
Tuesday, April 1
  Deadline for paper submissions
(11:59 pm Eastern Daylight Time)
Wednesday, April 30
  Notification of acceptance
Tuesday, May 6
  Revised papers due
Friday, May 9
  Final PDF files due for printing
Friday/Saturday, June 20-21
  Conference

The GH review and publication process is very short. To achieve a necessarily fast turnaround, all deadlines must be strictly observed. In particular, final PDF files for printing must be submitted on time!

 
 
Papers Track
 
 

We invite high-quality, original papers on all aspects of computer graphics hardware describing either proven and tested solutions or novel ideas and concepts. Suggested topics include, but are not limited to:

  • Graphics hardware architectures
  • Hardware and software for real-time ray-tracing
  • Programming models and techniques for data-parallel problems
  • Software-hardware interfaces
  • Shading language implementation
  • Performance measurement, modeling, and optimization
  • Exploitation of new memory technologies for 3D graphics
  • Graphics for mobile devices and integrated chipsets
  • Support for general primitives (splines, points, volumes, )
  • Space, screen, and model partitioning
  • HW-related compression/decompression techniques
  • Hardware support for video processing
  • Novel display technologies
  • General-purpose computing on graphics hardware requiring new and non-obvious algorithmic approaches

Paper length:
There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper, and papers longer than eight typeset pages in the final Eurographics format must make a very significant contribution to get accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). All accepted papers are treated equally, i.e., printed in the proceedings and presented at the conference.

Submission info:

Authors are invited to upload papers electronically in Adobe PDF format by visiting http://www.graphicshardware.org/submissions.html. Submissions should follow the formatting guidelines on http://www.eg.org/publications/guidelines. We encourage anonymous submissions (in which the paper contains no identifying information) if possible. Video sequences in QuickTime, MPEG or AVI format may be submitted using the electronic submission system.

For further questions please contact the Graphics Hardware papers chairs at .

 
 
Hot 3D Systems Track
 
 

We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, or system designs. Presentations should be technical, rather than marketing, and should focus on real products (20 minutes).

The deadline for Hot3D applications is approximately five weeks before the workshop, allowing submission of late-breaking work.

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Location
 
 

Graphics Hardware 2008 will take place at the Sarajevo School of Science and Technology, Sarajevo, Bosnia and Herzegovina, on Friday and Saturday, 20-21 June 2008. GH2008 will immediately precede the Eurographics Symposium on Rendering, which will be held at the same location, Monday to Wednesday 23-25 June.

Please see our web page for details on registration, accommodation, and travel, as they become available. We will continue our tradition of a sumptuous banquet at a unique location.

 
 
Registration
 
 

The registration fee will include the workshop proceedings, banquet, coffee breaks, and lunches. The workshop fee does not cover accommodations. Please see our website for full details on registration and accommodations.

 
 
Best Paper Award
 
 

An award of $500 will be given to the authors of the paper considered to be the outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the principal authors must be enrolled at the workshop and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the workshop.

 
 
Demonstrations
 
 

Presenters and participants are invited to bring prototypes or products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the general chairs by email at to arrange for space or electrical connections that may be required for your demonstration.

 
 
Organization
 
 

General Chairs:
Steven Molnar (NVIDIA, USA)
Michael Doggett (AMD, USA)

Program Chairs:
Naga Govindaraju (Microsoft, USA)
Adam Lake (Intel, USA)
Philipp Slusallek (Saarland University, Germany)

Papers Chairs:
David Luebke (NVIDIA, USA)
John Owens (UC Davis, USA)

Publicity Chair:
Jeremy Sheaffer (University of Virginia, USA)

Treasurers:
Anselmo Lastra (University of North Carolina, USA)
David McAllister (NVIDIA, USA)

Local Arrangements Chair:
Jasminka Hasic (Sarajevo School of Science and Technology, Bosnia-Herzegovina)
Selma Rizvic (Sarajevo School of Science and Technology, Bosnia-Herzegovina)

 
 
Committees
 
 

Steering Committee:
Michael Doggett (AMD, USA)
Arie Kaufman (SUNY Stony Brook, USA)
Anselmo Lastra (University of North Carolina, USA)
Steve Molnar (NVIDIA, USA)
Bengt-Olaf Schneider (NVIDIA, USA)
Wolfgang Strasser (University of Tuebingen, Germany)

Paper Committee:
Graphics Hardware papers are selected by a program committee of international stature, with members from both academia and industry.

Kurt Akeley (Microsoft Research)
Tomas Akenine-Möller (Lund University)
Avi Bleiweiss (NVIDIA)
Frank Crow (NVIDIA)
Mike Doggett (AMD)
Walt Donovan (NVIDIA)
Nat Duca (Intel)
Gordon Elder (AMD)
Naga Govindaraju (Microsoft)
Stefan Guthe (NVIDIA)
Mark Harris (NVIDIA)
John Hart (University of Illinois at Urbana-Champaign)
Justin Hensley (AMD)
Naty Hoffman (Sony Computer Entertainment America)
Mike Houston (AMD)
Greg Humphreys (University of Virginia)
Zahid Hussain (S3 Graphics)
Jan Kautz (University College London)
Günter Knittel (University of Tübingen)
Aaron Lefohn (Intel)
Dinesh Manocha (University of North Carolina at Chapel Hill)
Bill Mark (Intel)
David McAllister (NVIDIA)
Michael McCool (University of Waterloo)
Jason Mitchell (Valve Software)
Martin Mittring (Crytek)
Petri Nordlund (AMD)
Marc Olano (University of Maryland, Baltimore County)
Timour Paltashev (S3 Graphics)
Matt Pharr (Intel)
Tim Purcell (NVIDIA)
Bengt-Olaf Schneider (NVIDIA)
Marc Stamminger (University of Erlangen)
Jacob Ström (Ericsson)
Robert Strzodka (Max Plank Institut für Informatik)
Ingo Wald (Intel)
Craig Wittenbrink (NVIDIA)

 
 
 
For additional information send mail to