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Call For Participation
Co-sponsored by
ACM SIGGRAPH and Eurographics
3-4 September 2006, Vienna, Austria
Introduction
Graphics Hardware is a highly visible, established international
forum for exchanging experience and knowledge related to computer
graphics hardware. The event, held annually since 1986, offers a
unique perspective on graphics hardware by combining discussions and
constructive critique of innovative concepts as well as product-level
designs. It is an inclusive forum for the entire graphics hardware
community and brings together researchers, engineers, and architects.
The program features two days of paper and industry presentations,
with ample time for discussion during breaks, lunches, and the
workshop banquet. This year's event will be held in Vienna, Austria,
jointly with Eurographics.
Our website
is located at http://www.graphicshardware.org/.
Schedule
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Deadline for paper submissions
(11:59 pm Pacific Daylight Time) |
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Notification of acceptance |
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Camera-ready papers due |
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Deadline for Hot 3D systems abstracts |
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Final Hot3D presentations due |
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Conference |
Papers Track
We invite high-quality, original papers on all aspects of computer
graphics hardware describing either proven and tested solutions or
novel ideas and concepts. We welcome research papers of up to 8
typeset pages in final Eurographics format in the following areas:
- Graphics accelerator architectures
- Performance measurement, modelling, and optimization
- Exploitation of new memory technologies for 3D graphics
- Integrated graphics chipsets
- Graphics for mobile devices
- Hardware support for image-based rendering
- Volume rendering architectures
- Multi-processor architectures for graphics
- Load balancing in graphics systems
- Space, screen, and model partitioning
- Hardware support of new surface representations
- Hardware support for photorealism
- Software-hardware interfaces
- Expansion and acceleration of shading models
- Programmable graphics processors
- Shading language implementation
- Vertex and pixel programming techniques
- General Purpose GPU papers which meet all of:
- Graphics hardware is essential to the method
- New and non-obvious algorithmic changes are required to run
on graphics hardware
- The algorithm is likely to have lasting value as GPUs
change, or likely to influence GPU designs
We also welcome short papers covering applications, libraries, as
well as smaller ideas that would not meet the requirements for a full
paper. Short papers should be no more than 4 typeset pages in final
Eurographics format. Short papers will appear in the proceedings and
will include an abbreviated presentation.
Submission info:
Authors are invited to upload papers electronically in Adobe PDF
format by
visiting http://www.graphicshardware.org/submissions.html.
Submissions should follow the formatting guidelines
on http://www.eg.org/publications/guidelines/.
We encourage anonymous submissions (in which the paper contains no
identifying information) if possible.
If you would like to send video sequences, in QuickTime, MPEG or AVI
format they can be submitted using the electronic submission system.
For further questions please contact papers2006@graphicshardware.org.
Hot 3D Systems Track
We invite vendors in the 3D industry to present their latest and
greatest 3D chips or system designs. Presentations should be
technical, rather than marketing, and should focus on real products
(20 minutes). The deadline for Hot3D presentations is approximately
six weeks before the workshop, allowing submission of late-breaking
work. For more information, please contact .
Submission info:
Contributors are invited to send abstracts for their Hot 3D Systems
presentation to hot3d2006@graphicshardware.org. Final versions of the
presentations are to be sent electronically, in Microsoft PowerPoint
format, as an email attachment to the same address.
Bound copies of the slides will be distributed to attendees, and
presentation slides will be made available on the workshop web page
after the workshop.
For further questions please contact
.
Location
Graphics Hardware 2006 will take place in Vienna, Austria on Sunday
and Monday, 3-4 September 2006.
Please see our web page for details on registration, accommodation,
and travel, as they become available. We will continue our tradition
of a sumptuous banquet at a unique location.
Registration
The registration fee will include the workshop proceedings, banquet,
coffee, and lunches. The workshop fee does not cover accommodations.
Please see our website for full details on registration and
accommodations.
Best Paper Award
An award of $500 will be given to the authors of the paper considered
to be the outstanding paper presented at the event . The award is
based on the accuracy, originality, and importance of the technical
concept, the quality and readability of the manuscript, as well as
the content and delivery of the verbal presentation. To qualify for
this award, one or more of the principal authors must be enrolled at
the workshop and present the paper. The winner will be chosen by the
organizing committee based on audience feedback and will be announced
at the end of the workshop.
Demonstrations
Presenters and participants are invited to bring prototypes or
products for demonstration at the event. Demonstrations will be held
during breaks and before and after the sessions. We highly encourage
paper authors and industry presenters to demonstrate their systems.
Please contact the organizing committee by email at
to arrange for space or electrical
connections that may be required for your demonstration.
Organization
General Chairs:
Michael Doggett (ATI, USA)
Michael Wimmer (TUWien, Austria)
Program Chairs:
Mark Harris (NVIDIA, UK)
Michael Meissner (Vital Images, USA)
Papers Chairs:
Marc Olano (UMBC, USA)
Philipp Slusallek (Saarland University, Germany)
Publicity Chair:
John Owens (UC Davis, USA)
Treasurer:
David Luebke (NVIDIA Research, USA)
Local Arrangements Chair:
Michael Wimmer (TUWien, Austria)
Committees
Steering Committee:
Arie Kaufman (SUNY Stony Brook, USA)
Steve Molnar (NVIDIA, USA)
Anselmo Lastra (UNC, USA)
Bengt-Olaf Schneider (NVIDIA, USA)
Wolfgang Strasser (University of Tuebingen, Germany)
Paper Committee:
Timo Aila (Helsinki University of Technology, Finland)
Kurt Akeley (Microsoft Research Asia, PRC)
Tomas Akenine-Möller (Lund University, Sweden)
Remi Arnaud (Sony, USA)
Avi Bleiweiss (ATI, USA)
Frank Crow (NVIDIA, USA)
Gordon Elder (ATI, USA)
Thomas Ertl (Universität Stuttgart, Germany)
Naga Govindaraju (University of North Carolina, USA)
Stefan Guthe (NVIDIA, USA)
Pat Hanrahan (Stanford University, USA)
John Hart (University of Illinois, USA)
Wolfgang Heidrich (The University of British Columbia, Canada)
Greg Humphreys (University of Virginia, USA)
Zahid Hussain (S3 Graphics, UK)
Jan Kautz (Massachusetts Institute of Technology, USA)
Gunter Knittel (University of Tuebingen, Germany)
Fons Kuijk (CharToon Software, Netherlands)
Anselmo Lastra (University of North Carolina, USA)
David Luebke (NVIDIA Research, USA)
Dinesh Manocha (University of North Carolina, USA)
Bill Mark (University of Texas, USA)
Michael McCool (University of Waterloo, Canada)
Jason Mitchell (Valve Software, USA)
Steve Molnar (NVIDIA, USA)
John Montrym (NVIDIA, USA)
Henry Moreton (NVIDIA, USA)
Petri Nordlund (Bitboys, Finland)
Timour Paltashev (S3 Graphics Inc., USA)
Tim Purcell (NVIDIA, USA)
Bengt-Olaf Schneider (NVIDIA, USA)
Mark Segal (ATI, USA)
Peter-Pike Sloan (Microsoft, USA)
Marc Stamminger (University of Erlangen, Germany)
Jacob Ström (Ericsson, Sweden)
Craig Wittenbrink (NVIDIA, USA)
For additional information send mail to
.
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