graphic hardware opera house
GraphicsHardwarevienna 3 september
austria 2006

Call For Participation

Co-sponsored by ACM SIGGRAPH and Eurographics

3-4 September 2006, Vienna, Austria


Graphics Hardware is a highly visible, established international forum for exchanging experience and knowledge related to computer graphics hardware. The event, held annually since 1986, offers a unique perspective on graphics hardware by combining discussions and constructive critique of innovative concepts as well as product-level designs. It is an inclusive forum for the entire graphics hardware community and brings together researchers, engineers, and architects.

The program features two days of paper and industry presentations, with ample time for discussion during breaks, lunches, and the workshop banquet. This year's event will be held in Vienna, Austria, jointly with Eurographics.

Our website is located at


Friday, April 21


Deadline for paper submissions
(11:59 pm Pacific Daylight Time)

Friday, June 2


Notification of acceptance

Friday, June 23


Camera-ready papers due

Saturday, July 15


Deadline for Hot 3D systems abstracts

Saturday, August 12


Final Hot3D presentations due

Sun/Mon, September 3/4



Papers Track
We invite high-quality, original papers on all aspects of computer graphics hardware describing either proven and tested solutions or novel ideas and concepts. We welcome research papers of up to 8 typeset pages in final Eurographics format in the following areas:

  • Graphics accelerator architectures
  • Performance measurement, modelling, and optimization
  • Exploitation of new memory technologies for 3D graphics
  • Integrated graphics chipsets
  • Graphics for mobile devices
  • Hardware support for image-based rendering
  • Volume rendering architectures
  • Multi-processor architectures for graphics
  • Load balancing in graphics systems
  • Space, screen, and model partitioning
  • Hardware support of new surface representations
  • Hardware support for photorealism
  • Software-hardware interfaces
  • Expansion and acceleration of shading models
  • Programmable graphics processors
  • Shading language implementation
  • Vertex and pixel programming techniques
  • General Purpose GPU papers which meet all of:
    • Graphics hardware is essential to the method
    • New and non-obvious algorithmic changes are required to run on graphics hardware
    • The algorithm is likely to have lasting value as GPUs change, or likely to influence GPU designs

We also welcome short papers covering applications, libraries, as well as smaller ideas that would not meet the requirements for a full paper. Short papers should be no more than 4 typeset pages in final Eurographics format. Short papers will appear in the proceedings and will include an abbreviated presentation.

Submission info:
Authors are invited to upload papers electronically in Adobe PDF format by visiting Submissions should follow the formatting guidelines on We encourage anonymous submissions (in which the paper contains no identifying information) if possible.

If you would like to send video sequences, in QuickTime, MPEG or AVI format they can be submitted using the electronic submission system.

For further questions please contact

Hot 3D Systems Track
We invite vendors in the 3D industry to present their latest and greatest 3D chips or system designs. Presentations should be technical, rather than marketing, and should focus on real products (20 minutes). The deadline for Hot3D presentations is approximately six weeks before the workshop, allowing submission of late-breaking work. For more information, please contact .

Submission info:
Contributors are invited to send abstracts for their Hot 3D Systems presentation to Final versions of the presentations are to be sent electronically, in Microsoft PowerPoint format, as an email attachment to the same address.

Bound copies of the slides will be distributed to attendees, and presentation slides will be made available on the workshop web page after the workshop.

For further questions please contact .

Graphics Hardware 2006 will take place in Vienna, Austria on Sunday and Monday, 3-4 September 2006.

Please see our web page for details on registration, accommodation, and travel, as they become available. We will continue our tradition of a sumptuous banquet at a unique location.

The registration fee will include the workshop proceedings, banquet, coffee, and lunches. The workshop fee does not cover accommodations. Please see our website for full details on registration and accommodations.

Best Paper Award
An award of $500 will be given to the authors of the paper considered to be the outstanding paper presented at the event . The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the principal authors must be enrolled at the workshop and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the workshop.

Presenters and participants are invited to bring prototypes or products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at to arrange for space or electrical connections that may be required for your demonstration.


General Chairs:
Michael Doggett (ATI, USA)
Michael Wimmer (TUWien, Austria)

Program Chairs:
Mark Harris (NVIDIA, UK)
Michael Meissner (Vital Images, USA)

Papers Chairs:
Marc Olano (UMBC, USA)
Philipp Slusallek (Saarland University, Germany)

Publicity Chair:
John Owens (UC Davis, USA)

David Luebke (NVIDIA Research, USA)

Local Arrangements Chair:
Michael Wimmer (TUWien, Austria)


Steering Committee:
Arie Kaufman (SUNY Stony Brook, USA)
Steve Molnar (NVIDIA, USA)
Anselmo Lastra (UNC, USA)
Bengt-Olaf Schneider (NVIDIA, USA)
Wolfgang Strasser (University of Tuebingen, Germany)

Paper Committee:
Timo Aila (Helsinki University of Technology, Finland)
Kurt Akeley (Microsoft Research Asia, PRC)
Tomas Akenine-Möller (Lund University, Sweden)
Remi Arnaud (Sony, USA)
Avi Bleiweiss (ATI, USA)
Frank Crow (NVIDIA, USA)
Gordon Elder (ATI, USA)
Thomas Ertl (Universität Stuttgart, Germany)
Naga Govindaraju (University of North Carolina, USA)
Stefan Guthe (NVIDIA, USA)
Pat Hanrahan (Stanford University, USA)
John Hart (University of Illinois, USA)
Wolfgang Heidrich (The University of British Columbia, Canada)
Greg Humphreys (University of Virginia, USA)
Zahid Hussain (S3 Graphics, UK)
Jan Kautz (Massachusetts Institute of Technology, USA)
Gunter Knittel (University of Tuebingen, Germany)
Fons Kuijk (CharToon Software, Netherlands)
Anselmo Lastra (University of North Carolina, USA)
David Luebke (NVIDIA Research, USA)
Dinesh Manocha (University of North Carolina, USA)
Bill Mark (University of Texas, USA)
Michael McCool (University of Waterloo, Canada)
Jason Mitchell (Valve Software, USA)
Steve Molnar (NVIDIA, USA)
John Montrym (NVIDIA, USA)
Henry Moreton (NVIDIA, USA)
Petri Nordlund (Bitboys, Finland)
Timour Paltashev (S3 Graphics Inc., USA)
Tim Purcell (NVIDIA, USA)
Bengt-Olaf Schneider (NVIDIA, USA)
Mark Segal (ATI, USA)
Peter-Pike Sloan (Microsoft, USA)
Marc Stamminger (University of Erlangen, Germany)
Jacob Ström (Ericsson, Sweden)
Craig Wittenbrink (NVIDIA, USA)

For additional information send mail to .

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