Co-Sponsored by ACM SIGGRAPH
and Eurographics
July 30/31, 2005, Los Angeles, California, USA
Introduction
Graphics Hardware is a highly visible, established international
forum for exchanging experience and knowledge related to computer
graphics hardware. The event, held annually since 1986, offers a
unique perspective on graphics hardware by combining discussions and
constructive critique of innovative concepts as well as product-level
designs. It is an inclusive forum for the entire graphics hardware
community and brings together researchers, engineers, and
architects.
The program features two days of paper and industry presentations,
with ample time for discussion during breaks, lunches, and the
workshop banquet. This year's event will be held in Los Angeles, CA,
USA, jointly with ACM SIGGRAPH.
Our website
is located at http://www.graphicshardware.org/.
Schedule
Sun, April 10 |
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Deadline for paper submissions (11:59 pm
Pacific Daylight Time) |
Wed, May 11 |
|
Notification of acceptance |
Wed, May 25 |
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Camera-ready papers due |
Fri, June 17 |
|
Deadline for Hot 3D systems abstracts |
Fri, July 1 |
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Final Hot3D presentations due |
Sat/Sun, July 30/31 |
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Conference |
Papers Track
We invite high-quality, original papers on all aspects of
computer graphics hardware describing either proven and tested
solutions or novel ideas and concepts.
- Graphics accelerator architectures
- Performance measurement, modelling, and optimization
- Pixel operations and frame buffer techniques
- Multi-processor architectures for graphics
- Hardware support for image-based rendering
- Load balancing in graphics systems
- Expansion and acceleration of shading models
- Volume rendering architectures
- Space, screen, and model partitioning
- Hardware support for photorealism
- Exploitation of new memory technologies for 3D graphics
- Vertex and pixel programming techniques
- Programmable graphics processors
- Shading language implementation
- Software-hardware interfaces
- Integrated graphics chipsets
- Hardware support of new surface representations
Note:
Papers describing "ports" of algorithms to run on a
programmable graphics processor will only be considered if
they employ a significantly new and non-obvious technique to
make the best use of a graphics processors's architecture.
Submission info:
Authors are invited to upload papers electronically in Adobe
PDF format by
visiting http://www.graphicshardware.org/submissions.html.
Please limit the length to 8 typeset pages in final
Eurographics format (preferred) or 16 double-spaced pages.
We encourage anonymous submissions (in which the paper
contains no identifying information) if possible.
If you would like to send video sequences, in QuickTime,
MPEG or AVI
format they can be submitted using the electronic submission system.
For further questions please contact papers@graphicshardware.org.
Hot 3D Systems Track
We invite vendors in the 3D industry to present their latest and greatest
3D chips or system designs. Presentations should be technical, rather
than marketing, and should focus on real products (20 minutes). The deadline
for Hot3D presentations is approximately six weeks before the workshop,
allowing submission of late-breaking work.
Submission info:
Contributors are invited to send abstracts for their Hot 3D Systems
presentation to
.
Final versions of the presentations are to be sent electronically, in
Microsoft PowerPoint format, as an email attachment to the same address.
Bound copies of the slides will be distributed to attendees, and presentation
slides will be made available on the workshop web page after the workshop.
For further questions please contact
.
Location
Graphics Hardware 2005 will take place in Los Angeles, CA, USA
on Saturday and Sunday July 30/31, 2005. This event will
overlap with the ACM SIGGRAPH conference/courses on Sunday.
Please see our web page for details on registration, accommodation,
and travel, as they become available. We will continue our tradition of
a sumptuous banquet at a unique location.
Registration
The registration fee will include the workshop proceedings, banquet, coffee,
and lunches. The workshop fee does not cover accommodations. Please see
our website for full details on registration and accommodations.
Best Paper Award
An award of $500 will be given to the authors of the paper considered
to be the outstanding paper presented at the event . The award is based
on the accuracy, originality, and importance of the technical concept,
the quality and readability of the manuscript, as well as the content
and delivery of the verbal presentation. To qualify for this award, one
or more of the principal authors must be enrolled at the workshop and
present the paper. The winner will be chosen by the organizing committee
based on audience feedback and will be announced at the end of the workshop.
Demonstrations
Presenters and participants are invited to bring prototypes or products
for demonstration at the event. Demonstrations will be held during breaks
and before and after the sessions. We highly encourage paper authors and
industry presenters to demonstrate their systems. Please contact the organizing
committee by email at
to arrange for space or electrical connections that may be required for
your demonstration.
Organization
General Chairs:
Mark Harris (NVIDIA, UK)
David Luebke (University of Virginia, USA)
Program Chairs:
Mark Segal (ATI, USA)
Philipp Slusallek (Saarland University, Germany)
Papers Chairs:
Michael Meissner (Viatronix, USA)
Bengt-Olaf Schneider (NVIDIA, USA)
Hot3D Chair:
Peter Glaskowsky (MemoryLogix, USA)
Publicity Chair:
John Owens (UC Davis, USA)
Treasurer:
Steve Molnar (NVIDIA, USA)
Local Arrangements Chair:
Cheryl Weinberger (USC, USA)
Steering Committee:
Arie Kaufman (SUNY Stony Brook, USA)
Steve Molnar (NVIDIA, USA)
Wolfgang Strasser (University of Tuebingen, Germany)
Paper Committee:
Timo Aila (Helsinki University of Technology, Finland)
Kurt Akeley (Microsoft Research Asia)
Tomas Akine-Moeller (Lund Institute of Technology, Sweden)
Remi Arnaud (Sony, USA)
David Baldwin (3DLabs, USA)
Nathan Carr (University of Illinois at Urbana-Champaign, USA)
Frank Crow (NVIDIA, USA)
Michael Doggett (ATI, USA)
Gordon Elder (ATI, USA)
Thomas Ertl (University of Stuttgart, Germany)
Stefan Guthe (NVIDIA, USA)
Pat Hanrahan (Stanford University, USA)
Wolfgang Heidrich (University of British Columbia, Canada)
Greg Humphreys (University of Virginia, USA)
Zahid Hussain (S3 Graphics, UK)
Konstantine Iourcha (ATI, USA)
Jan Kautz (MIT, USA)
David Kirk (NVIDIA, USA)
Gunter Knittel (University of Tuebingen, Germany)
Fons Kuijk (Epictoid, Netherlands)
Paul Lalonde (Electronic Arts, Canada)
Anselmo Lastra (University of North Carolina at Chapel Hill, USA)
Bill Licea-Kane (ATI, USA)
Barthold Lichtenbelt (3DLabs, USA)
Tom Malzbender (HP Labs, USA)
Dinesh Manocha (University of North Carolina at Chapel Hill, USA)
Bill Mark (University of Texas, Austin, USA)
David McAllister (NVIDIA, USA)
Michael McCool (University of Waterloo, Canada)
Leonard McMillan (University of North Carolina at Chapel Hill, USA)
Jason Mitchell (Valve Software, USA)
John Montrym (NVIDIA, USA)
Henry Moreton (NVIDIA, USA)
Ulrich Neumann (University of Southern California, USA)
Petri Nordlund (Bitboys, Finland)
Marc Olano (University of Maryland, USA)
Timour Paltaschev (S3 Graphics, USA)
Hanspeter Pfister (MERL, USA)
Tim Purcell (NVIDIA, USA)
Andreas Schilling (University of Tuebingen, Germany)
Larry Seiler (ATI, USA)
Peter-Pike Sloan (Microsoft, USA)
Marc Stamminger (University of Erlangen, Germany)
Jacob Strom (Ericsson, Sweden)
Craig Wittenbrink (NVIDIA, USA)
For additional information send mail to
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