Sunday, August 8, 1999
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08:00 |
Registration |
08:45 |
Opening Session
Chair: Arie Kaufman |
09:00 |
Keynote Talk |
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"Real-time shading languages: 10 years back to the future" [.html]
Patrick M. Hanrahan, Stanford University |
10:00 |
Coffee Break |
10:30 |
Session 1: Volume Rendering Accelerators
Chair: Hanspeter Pfister |
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"A Low-Cost Memory Architecture for PCI-based Interactive Volume Rendering" [.pdf-436k]
M. Doggett, M. Meissner, University of Tuebingen
Urs Kanus, DD&T GmbH |
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"Hybrid Volume and Polygon Rendering with Cube
Hardware"
K. Kreeger, A. Kaufman, SUNY Stony Brook |
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"TriangleCaster - Extensions to 3D-Texturing Units for Accelerated Volume Rendering"
G. Knittel, HP Labs |
12:00 |
Lunch |
13:00 |
Session 2: Advanced Mapping Techniques
Chair: Nick England |
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"Fast Footprint Filtering" [.html]
T. Huettner, W. Strasser, University of Tuebingen |
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"Antialiased Parameterized Solid Texturing Simplified for
Consumer-Level Hardware Implementation"
J. Hart, N. Carr, M. Kameya, Washington State University
S. Tibbitts, T. Coleman, Evans and Sutherland Computer Corp. |
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"Multiresolution Rendering with Displacement Mapping" [.html]
S. Gumhold, T. Huettner, University of Tuebingen |
14:30 |
Coffee Break |
15:00 |
Hot 3D Session I
Chair: Peter N. Glaskowsky |
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3Dlabs, "Virtual Textures - a true demand-paged texture memory management system in silicon" [.html] [.pdf-485k]
Chris Hall |
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BitBoys, "The Glaze3D Graphics Processor" [.html] [.pdf-1380k]
Petri Nordlund |
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NEC, "The TE4 Professional 3D Accelerator" [.html] [.pdf-823k]
Yoshinori Chiwaki |
17:00 |
Announcements
Ulrich Neumann
|
17:30 |
End of Day 1
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19:00 |
Workshop Banquet Tower
Restaurant, top of the TransAmerica Building, 1150 South Olive
Street (near 12th Street).
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