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Keynote Speakers

Patrick M. Hanrahan, Stanford University
"Real-time shading languages: 10 years back to the future" [

Neil Trevett, 3Dlabs
"Challenges and Opportunities for 3D Graphics on the PC" [.html] [.pdf-2485k]

Sunday, August 8, 1999

08:00 Registration
08:45 Opening Session
Chair: Arie Kaufman
09:00 Keynote Talk
  "Real-time shading languages: 10 years back to the future" [.html]
Patrick M. Hanrahan, Stanford University
10:00 Coffee Break
10:30 Session 1: Volume Rendering Accelerators
Chair: Hanspeter Pfister
  "A Low-Cost Memory Architecture for PCI-based Interactive Volume Rendering" [.pdf-436k]
M. Doggett, M. Meissner, University of Tuebingen
Urs Kanus, DD&T GmbH
  "Hybrid Volume and Polygon Rendering with Cube Hardware"
K. Kreeger, A. Kaufman, SUNY Stony Brook
  "TriangleCaster - Extensions to 3D-Texturing Units for Accelerated Volume Rendering"
G. Knittel, HP Labs
12:00 Lunch
13:00 Session 2: Advanced Mapping Techniques
Chair: Nick England
  "Fast Footprint Filtering" [.html]
T. Huettner, W. Strasser, University of Tuebingen
  "Antialiased Parameterized Solid Texturing Simplified for Consumer-Level Hardware Implementation"
J. Hart, N. Carr, M. Kameya, Washington State University
S. Tibbitts, T. Coleman, Evans and Sutherland Computer Corp.
  "Multiresolution Rendering with Displacement Mapping" [.html]
S. Gumhold, T. Huettner, University of Tuebingen
14:30 Coffee Break
15:00 Hot 3D Session I
Chair: Peter N. Glaskowsky
  3Dlabs, "Virtual Textures - a true demand-paged texture memory management system in silicon" [.html] [.pdf-485k]
Chris Hall
  BitBoys, "The Glaze3D Graphics Processor" [.html] [.pdf-1380k]
Petri Nordlund
  NEC, "The TE4 Professional 3D Accelerator" [.html] [.pdf-823k]
Yoshinori Chiwaki
17:00 Announcements
Ulrich Neumann
17:30 End of Day 1
19:00 Workshop Banquet
Tower Restaurant, top of the TransAmerica Building, 1150 South Olive Street (near 12th Street).


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Monday, August 9, 1999

09:00 Industrial Keynote
  "Challenges and Opportunities for 3D Graphics on the PC" [.html] [.pdf-2485k]
Neil Trevett, 3Dlabs
Chair: Bengt-Olaf Schneider
10:00 Coffee Break
10:30 Session 3: Visibility
Chair: Steven Molnar
  "Optimal Depth Buffer for Low-Cost Graphics Hardware" [.html]
E. Lapidous, G. Jiao, Trident Microsystems Inc.
  "Adaptive Hierarchical Visibility in a Tiled Architecture"
F. Xie, M. Shantz, Intel Corporation
  "Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency" [.html] [.pdf-2698k] [video-html]
N. Jouppi, Compaq
Chun-Fa Chang, UNC Chapel Hill
12:00 Lunch
13:00 Session 4: Parallel Rendering and Shading
Chair: Frank Crow
  "Parallel Texture Caching" [.html]
H. Igehy, M. Eldridge, P. Hanrahan, Stanford University
  "Load Balancing for Multi-Projector Rendering Systems" [.html]
R. Samanta, J. Zheng, T. Funkhouser, K. Li, J. P. Singh, Princeton University
  "Texture Shaders" [.html]
M. D. McCool, University of Waterloo
W. Heidrich, University of Erlangen
14:30 Coffee Break
15:00 Hot 3D Session II
Chair: Peter N. Glaskowsky
  3Dfx, "Real-Time Cinematic Effects on the PC: the 3Dfx T-Buffer" [.html] [.pdf-732k]
Gary Tarolli
  Advanced Rendering Technology, "The AR250: a New Architecture for Ray-Traced Rendering" [.html] [.pdf-92k]
Daniel Hall
  PixelFusion,"Massively Parallel SIMD Computing on a Single Chip" [.html] [.pdf-252k]
Ray McConnell
17:00 Best Paper Award
Gunter Knittel
17:30 Closing Remarks
Wolfgang Strasser


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