Mip-map Level Loading
Virtual Textures Score Again
- Texture loading on demand works for mip-map levels
- A far-away object need only load low-resolution mip-map levels
- If the object never comes close - can result in huge savings
- The lowest mip-map levels of even a 2048x2048x32 texture fits in just a few bytes
- As object gets closer mip-map level pages are smoothly loaded
Small mip-map level needed when object is far away