Future
Pump more and more triangles through the pipeline
- Critical: CPU - 3D-hardware interface, drivers
- Geometry processors, advanced geometry processing
More pixels and texels
- Expect 8 gigatexels/s in 2001
- 48 GB/s of memory bandwidth - embedded DRAM is the only solution!
More features per pixel
- better texture filtering (anisotropic for 2D only)
- programmability (procedural textures)
- realistic materials and surface properties