Typical vertex data format
Native Direct3D TLVertex data type per vertex (32 bytes):
- X, Y - Position Of The Vertex (8 bytes, IEEE FP)
- RGB - Color At That Vertex (3 bytes, integer)
- RsGsBs - Specular Color (3 bytes, integer)
- A - Alpha / Surface Transparency (1 byte, integer)
- Fog - Fog (Atmospheric) (1 byte, integer)
- Z - Relative Distance Of The Vertex (4 bytes, IEEE FP)
- U,V - Texture Address (8 bytes, IEEE FP)
- 1/W - Texture Perspective Range (4 bytes, IEEE FP)